Fast Algorithms for 3D-Graphics

! Fast Algorithms for 3D-Graphics ☆ PDF Read by ^ Georg Glaeser eBook or Kindle ePUB Online free. Fast Algorithms for 3D-Graphics Illustrating the use of C, with stress on portability and speed, this book provides a mathematical background to techniques in computer graphics, before going on to develop a graphics program in C implementing these techniques. As a result, both students and professionals will find this presentation gives them a thorough understanding of the most fundamental algorithms in graphics programming, as well as providing them with a usable graphics package. Georg Glaeser covers such hot topics as hidde

Fast Algorithms for 3D-Graphics

Author :
Rating : 4.95 (739 Votes)
Asin : 0387942882
Format Type : paperback
Number of Pages : 306 Pages
Publish Date : 2018-02-11
Language : English

DESCRIPTION:

Illustrating the use of C, with stress on portability and speed, this book provides a mathematical background to techniques in computer graphics, before going on to develop a graphics program in C implementing these techniques. As a result, both students and professionals will find this presentation gives them a thorough understanding of the most fundamental algorithms in graphics programming, as well as providing them with a usable graphics package. Georg Glaeser covers such hot topics as hidden surfaces, shadows, reflections, patterns, and modelling curves and surfaces. Readers are assumed to be moderately familiar with programming, although all type definitions, global variables, and macros are thoroughly described prior to their first applications.

A tremendous book on the theoretical and mathematical foundations and practical aspects of C programming for writing fast 3D graphics code. Highly Recommended. . Requires a good background in mathematics and C programming. Topics covered thoroughly by the book and its diskette include hidden surfaces, shadows, reflections, patterns, spline curves and surfaces, and real-time animation

Good educational value! This book provides a great educational resource for elementary 3D graphics. Even though the algorithms presented may be a bit simplistic compared to, for example, those used in the QuakeIII engine, they offer a great insight into the mathematics behind 3D graphics. C code optimization is also well presented in this book, but again a bit outdated, as modern compilers make macros for speed a thing of the past! This is a great book though, and ALL algorithms described have good mathematical background provided. You can also disregard the source code and use this just as a book on the math behind 3D . Good Educational Value A Customer This book provides a great educational resource for elementary 3D graphics. Even though the algorithms presented may be a bit simplistic compared to, for example, those used in the QuakeIII engine, they offer a great insight into the mathematics behind 3D graphics. C code optimization is also well presented in this book, but again a bit outdated, as modern compilers make macros for speed a thing of the past! This is a great book though, and ALL algorithms described have good mathematical background provided. You can also disregard the source code and use this just as a book on the math behind 3D . "valuable hands-on introduction" according to Erik Neumann. For those who like a hands-on approach to learning a subject this can be an excellent intro to valuable hands-on introduction For those who like a hands-on approach to learning a subject this can be an excellent intro to 3D graphics. Glaeser provides a minimal (and occasionally cryptic) introduction to the subject in prose alongside most of the C source code you will need to implement the concepts. He explains the ideas just enough that you can understand the code.But be forewarned: the floppy disk containing source code is fairly worthless. It does not correspond to the source in the text, it seems to be a much more advanced version of the system he developed on an SGI Iris running Unix. If you happen to have such a ma. D graphics. Glaeser provides a minimal (and occasionally cryptic) introduction to the subject in prose alongside most of the C source code you will need to implement the concepts. He explains the ideas just enough that you can understand the code.But be forewarned: the floppy disk containing source code is fairly worthless. It does not correspond to the source in the text, it seems to be a much more advanced version of the system he developed on an SGI Iris running Unix. If you happen to have such a ma

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